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UE3:UnrealEd menubar
From Unreal Wiki, The Unreal Engine Documentation Site
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This article provides an overview of the Unreal Editor's main menu bar.
File[edit]
- New
- Unloads the current map and creates a new map after asking you what kind of geometry style you want. See additive versus subtractive geometry style for thoughts on making this decision.
- Open...
- Brings up the Open dialog for map files. Select a file to open the corresponding map.
- Save Current Level
- Saves the current level under its current file name.
- Save As...
- Saves the current level under a different name.
- Save All
- Force Save All
- Import
-
- Into New Map...
- Into Existing Map...
- Export
-
- All...
- Selected only...
- Recent
- Opens a submenu with a list of recently loaded levels.
- Exit
- Shuts down the Unreal Editor.
Edit[edit]
- Undo
- Takes back the last operation, if possible.
- Redo
- Repeats the last undone operation.
- Show Widget
- Whether to show or hide the manipulation widget.
- Translate
- Switches to the translation widget.
- Rotate
- Switches to the rotation widget.
- Scale
- Switches to the (uniform) scaling widget. (The non-uniform scaling widget is only available via the toolbar.)
- Search
- Brings up the actor search dialog.
- Cut
- Copies the selected actor(s) to the clipboard and removes them from the level.
- Copy
- Copies the selected actor(s) to the clipboard and leaves them in the level.
- Paste
- Adds the previously cut or copied actor(s) from the clipboard to the level.
- Duplicate
- Creates duplicates of the selected actor(s).
- Delete
- Removes the selected actor(s) from the level.
- Select None
- Unselects all actors.
- Select All
- Selects all (visible) actors.
- Invert Selection
- Inverts the selection by selecting all currently unselected visible actors and unselecting all others.
- Select By Property
View[edit]
- Browser Windows
-
- Generic
- Actor Classes
- Groups
- Level
- Referenced Assets
- Primitive Stats
- Dynamic Shadow Stats
- Scene Manager
- Log
- Property Windows
-
- Toggle property item buttons
- Show only modified properties
- Actor Properties
- Displays the actor properties window for the selected actor(s).
- Surface Properties
- Displays the surface properties window for the selected surface(s).
- World Properties
- Displays the actor properties window for the level's (invisible) WorldInfo actor.
- Drag Grid
-
- Use Drag Grid
- Toggles the grad grid.
- (powers of 2)
- Sets the drag grid size in Unreal Units.
- Rotation Grid
-
- Use Rotation Grid
- Toggles the grad grid.
- (angles)
- Sets the rotation grid size.
- AutoSave Interval
-
- (values)
- Sets the auto-save interval in minutes.
- Scale Grid
-
- Snap Scaling
- Toggles the scale grid.
- (percentage values)
- Sets the scale grid size.
- Viewport Configuration
-
- 2x2 Split
- Configures four viewports: Top view on the upper left, side view on the upper right, perspective view on the lower left and left view on the lower right.
- 1x2 Split
- Configures three viewports: Perspective view on the left, top view on the upper right and side view on the lower right.
- 1x1 Horizontal Split
- Configures two viewports: Perspective view in the upper half, top view in the lower half.
- 1x1 Vertical Split
- Configures two viewports: Perspective view on the left, top view on the right.
- Detail Mode
- Selects a detail level.
- Low
- Medium
- High
- Resize Top And Bottom Viewports Together
- If enabled and in 2x2 viewport configuration, the splitters between the left and right viewports on the top and bottom part of the viewport area always have the same horizontal position.
Brush[edit]
- Add
- Adds a new additive brush to the level using the shape of the builder brush.
- Subtract
- Adds a new subtractive brush to the level using the shape of the builder brush.
- Intersect
- Removes those parts of the builder brush that are not located in solid world geometry.
- Deintersect
- Removes those parts of the builder brush that are located in solid world geometry.
- Add Mover
- Add Special
- Adds a special brush to the level using the shape of the builder brush.
- Import...
- Imports a builder brush from a file.
- Export...
- Exports the builder brush to a file.
- Add Volume
- Opens a submenu of available volume types. When a type is selected, a volume of that type is added to the level using the shape of the builder brush.
Build[edit]
- Geometry for Current Level
- Builds the static geometry for the current level.
- Geometry for Visible Levels
- Builds the static geometry for levels visible in the editor.
- Lighting
- Builds the lighting of the level.
- AI Paths
- Builds the AI path network of the level.
- Build All
- Builds everything: geometry, lighting and pathing of the level.
- Play Level (Ctrl spectates)
- Launches the PIE-window (Play In Editor) in which you can play inside the editor. Holding Control while clicking will enable spectator mode while testing.
Tools[edit]
- New Terrain...
- Check map for errors...
- Clean BSP Materials
- Replace SkeletalMeshActors
- Add Pickup Lights
Help[edit]
- About Unreal Editor
- Displays the usual "About" dialog. Apart from the UnrealEd logo and some legal stuff this also displays the current engine version.
- Online Help...
- Opens the UDN website in your web browser application.
- Tip of the Day
- Opens the Tip of the Day dialog.